Pokémon Type Chart: Complete Strength and Weakness Guide (2026)

Every Pokémon battle comes down to the type chart. Whether you are building a competitive team, working through a story playthrough, or planning counters for raids, knowing which types beat which is the single most important skill in the franchise. This is the complete 2026 Pokémon type chart — every attacking type, its strengths, its weaknesses, and the immunity rules that decide matches.

How Type Effectiveness Works

Each move has a type, and each Pokémon has one or two types. When a move hits a Pokémon, the game checks the defender’s types against the chart and applies a multiplier: super effective deals double damage, not very effective deals half, and immune types deal zero. If a Pokémon has two types, the multipliers multiply together — so a Fire move hitting a Grass/Bug Pokémon deals 4x damage, while a Fire move hitting a Water/Rock Pokémon deals 0.25x.

Complete Pokémon Type Chart (2026)

This table shows every attacking type with what it hits super effectively, what resists it, and what it cannot touch.

Attacking TypeSuper Effective AgainstNot Very Effective AgainstNo Effect On
NormalNoneRock, SteelGhost
FireGrass, Ice, Bug, SteelFire, Water, Rock, DragonNone
WaterFire, Ground, RockWater, Grass, DragonNone
ElectricWater, FlyingElectric, Grass, DragonGround
GrassWater, Ground, RockFire, Grass, Poison, Flying, Bug, Dragon, SteelNone
IceGrass, Ground, Flying, DragonFire, Water, Ice, SteelNone
FightingNormal, Ice, Rock, Dark, SteelPoison, Flying, Psychic, Bug, FairyGhost
PoisonGrass, FairyPoison, Ground, Rock, GhostSteel
GroundFire, Electric, Poison, Rock, SteelGrass, BugFlying
FlyingGrass, Fighting, BugElectric, Rock, SteelNone
PsychicFighting, PoisonPsychic, SteelDark
BugGrass, Psychic, DarkFire, Fighting, Poison, Flying, Ghost, Steel, FairyNone
RockFire, Ice, Flying, BugFighting, Ground, SteelNone
GhostPsychic, GhostDarkNormal
DragonDragonSteelFairy
DarkPsychic, GhostFighting, Dark, FairyNone
SteelIce, Rock, FairyFire, Water, Electric, SteelNone
FairyFighting, Dragon, DarkFire, Poison, SteelNone

The Five Immunities You Must Memorize

Immunities are the most powerful mechanics in the chart because they completely block damage. There are five in the current games: Normal moves cannot hit Ghost Pokémon, Ghost moves cannot hit Normal Pokémon, Fighting moves cannot hit Ghost Pokémon, Electric moves cannot hit Ground Pokémon, and Dragon moves cannot hit Fairy Pokémon. Ground-type immunity to Electric is the most famous — it is the reason you can switch a Ground Pokémon into a Thunderbolt for free.

Dual-Type Multipliers in Practice

Dual typing creates hidden 4x weaknesses and 0.25x resistances that change how battles play out. A Water/Ground Pokémon like Swampert takes 4x damage from Grass moves but only 0.25x from Electric, turning what looks like a weakness into a strength. When you scout an opponent’s team, always check both types before committing a move — a single 4x weakness can end a match in one hit, and a 0.25x resistance can stall out an entire team.

Type Chart Tips for Every Game Mode

In the story games, the type chart tells you which gym leaders to prepare for and which moves to teach. In competitive play, it decides your team’s coverage — most strong teams carry at least one super effective move for every common defensive type. In Pokémon GO, the same multipliers apply with slightly different damage formulas, and our Pokémon GO type matchup and raid guide explains how to apply them to raids.

If you are building a team from scratch, our EV training guide covers how to maximize the stats that make type advantages decisive, and the best Fairy-type Pokémon rankings show you the strongest users of the chart’s most offensive typing.

Final Tips for Mastering the Type Chart

Learn the immunities before anything else — they are free turns. Then memorize the 4x weakness pairs for the most common dual types like Gyarados (Electric 4x), Swampert (Grass 4x), and Gliscor (Ice 4x). Use the chart to build coverage moves into every team member rather than stacking the same type. Master these patterns and you will win matches before the first turn ends, no matter which game you play.

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